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Extreme? |
Last night we played out the 4th game of our 5 week league. As you know by now, I vowed to play a different list each week (within the same codex was our only limitation) that departed fairly significantly from my normal play style. My goals were to mix it up a bit, have a lot of fun, and practice using my tactical squads in a way that doesn't suck.
Breakdown of all lists can be found
here.
Week 1 results: "No Chapter For Old Men" found
here.
Week 2 results: "Tactically Maximized" found
here.
Week 3 results: "2-Headed Monster" found
here.
This week we had Spearhead deployment with Seize Ground (5 objectives). I won the roll to place the first objective and kept up a trend of keeping all the objectives fairly close to one another. I also won the roll to go first, but I deferred, allowing my opponent to chose his deployment zone and go first.
My "netlist" was unabashedly stolen from Danny Internets and his blog Bald and Screaming a long time ago when I first started playing Space Marines. I knew I would be playing Salamanders, and it was a Vulkan list, so I thought I would copy it into my spreadsheet of lists I like and I'd eventually get around to building it. It required 5 Land Speeders, 2 Vindicators, and 3 Drop Pods. At the time I swiped the list, I only had 1 vindicator. It would take me years to get the remaining models before I could play the list. In fact, my last two drop pods were given over to me last night after being mostly assembled. Since they were "in the shop" I was using some loaner drop pods from the Crimson Fist dealership on the corner. If anyone knows or ever sees Danny thank him for posting the list, and apologize for me that I can't link back to the original source (if you can't find a list on the net anymore...is it still a netlist?) Essentially I had:
Vulkan
Librarian
6 TH/SS Terminators
2 MM/HF Land Speeders
2 MM/HF Land Speeders
1 MM/HF Land Speeder
2 x Vindicators
3 x Tactical Squads w/meltaguns, multi-meltas, combi-meltas, etc. in Drop Pods
My opponent was a filthy Xenos lover who played a suit heavy Tau list. His list to the best of my knowledge was:
Commander Farsight with a crew of suits w/missile launchers
3 x 3 suits with missile launchers
3 Broadsides
3 x 10 Fire Warriors
4 Pathfinders with transport
Railhead
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Tau deployment + 1st turn & my 1st turn arrival of 2 pods |
With Spearhead deployment, the Tau player was pretty bunched up. He made some push towards my board edge (empty devilfish, fire warrior squad, & Farsight with crew) as well as pushing a squad of fire warriors and the railhead to his left to capture the farthest objective. The rest of his lads were right there for me to drop on. I dropped Vulkan with a squad as well as my librarian with a squad. Each tactical squad broke up into combat squads upon arrival. My hope was to give the Tau a lot of different targets to shoot and hope he didn't focus fire. My librarian failed his test, and avenger didn't go off. I didn't even get mad this time. That's how common this had become. One combat squad targeted the fire warriors on the objective in the trees. The other targeted the suits closest to the blue pod. Both of the squads out of the green pod targeted the broadsides. Blue pod inflicted light casualties, but enough for leadership tests, which were all passed. I did enough wounds on the broadsides to force a test there as well, and they failed! So I had that going for me moving forward.
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aftermath of my turn 2 |
His turn 2 gave him the opportunity to take revenge on my Salamanders for their rude arrival. He contintued moving towards my board edge with a few of his units, but otherwise stayed put. His shooting killed all but the Sgt. in one combat squad and all but the meltagunner in the other. He also put a wound on my librarian. He didn't shoot at either of the green pod combat squads, instead opting to target their drop pod. My reserves were very kind to me this turn with a vindicator, squadron of speeders, and the terminators coming in. Terminators used the blue pod's teleport homer and ran towards a group of suits. Vindicator and speeders drove on right next to the fire warriors and suits that were creeping up on my edge. Between shooting and assaults, I cleared the Tau from the objectives they were near (except the one outside the frame to the right, they would own that all game), and eliminated a set of suits with the vindicator. This turn was devastating for the Tau. His game plan was disrupted by my arrival within his lines, and a got very lucky with my reserves. He lost a lot of his capability, while I lost the majority of two combat squads.
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turn 3-ish |
At this point, he has his HQ & retinue with another set of suits on that side of the table. On the other, he has a fire warrior squad on an objective with a railhead & squad of suits in support. He runs his suits away from my terminators (who would fight nothing all game, a first for me) and shoots my speeders out of the sky in retaliation from using their heavy flamers on the squad of fire warriors previously occupying those trees. He kills the sole surviving member of a combat squad by the blue pod and kills both my librarian and meltagunner with shooting as well.
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end game |
Turn 3 saw all but a single speeder come in from reserve. The vindicators each killed a squad of suits (one with Farsight in it). The remaining tactical squad dropped on an objective and split into combat squads. One held the objective they landed on while the other made its way to the objective on the hill. At this point he had enough firepower to deny me the objective by the blue pod but he couldn't ever take any more than the one his only scoring unit was currently holding. To prevent him from shooting at my combat squads, however, I threw a bunch of delicious looking units at him so he would shoot at them instead of my scoring units. Vulkan met his fate to a missile in this manner. At the end of turn 5, we rolled for a 6th turn and got it. We decided to call it there, however, since the game was clearly in hand at this point.
This list was quirky, and certainly something I've never played around with. I'm very timid with my tactical squads, especially when they're in combat squads. When given a choice (and a transport) I often baby them. Dropping them down in drop pods, however, forces the issue. I was impressed with their performance even though they died in droves. Chambers is always singing the praises of them, but he always rolls well, so I hadn't seen their use until last night. My vindicators also cleaned house by clearing out 3 squads of suits and Farsight. I readily admit that I was lucky with my reserves, and I had already removed the broadsides by the time they showed up. Although 240 points of terminators never saw the angry side of assault, it was clear that they made him nervous (as they should have). I think they did a fine job of contributing to the chaos that this list brought to my opponent's game plan.
It was a fun game, my opponent was fantastic. He's a new player trying to learn as much as he can about the game and his army, during a time of known transition for us. I wish I had a fraction of the good grace and demeanor that he showed during what was a pretty solid beat down for him. I learned a little about my new list, but I was truly humbled by his classiness. It would be an honor to play him again.