Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts

Monday, April 7, 2014

Adepticon 2014: Friendly Tournament Re-Cap


So this year's theme for the Friendly Tournament was "The Dirty Dozen".  There were three rounds, roughly equating to the major plot points of the film.  Round 1 your lads didn't quite get along, Round 2 they were participating in the war game, and Round 3 was the final suicide mission.

I brought, what I thought was, a fairly "friendly" list.  I was a little hesitant to bring my three Centurion Devastators with Grav Cannons, they performed very well for me, but I don't think they ended up being over the top.  My list can be seen here.

My Storm Talon was only shot down once on the day...about three seconds after this picture was taken.
Rathnor used orders, and some timely "6's" to down the aircraft.  Who needs skyfire?
In the first round, I played a list that seemed eerily appropriate.  Rathnor's IG list with Space Wolf allies was my first opponent.  He brought a Creed, Kell, a command squad in a Chimera; a big blob of a platoon with a handful of dismounted regular squads, heavy weapons with lascannons, and 50 conscripts; a squad of vets in a chimera with melta guns and demo charge; Logan Grimnar, and three wolf guard in power armor.  It was an unusual list (for me with my limited exposure to games outside my own shop) with a lot of optimized quirks (Logan's abilities adding to the conscripts, Creed's boatload of orders, etc.) but it was well played and likely not overly optimized (more on that later).
This was "the end".  He had marched across the board, shooting up everything in sight.  The next round would
see a charge that left me with a combat squad and an immobilized Razorback.  The Gods would take pity on me
and end the game (and my misery) shortly after that. 
For this mission, players had to split their army in half, with each half counting as desperate allies.  This did almost nothing to my opponent, but was disastrous to me, as my play style involves castling up my entire army to support one another with short range firepower.  That, plus dice rolls so bad that Rathnor offered up his own dice for me to use in an effort to stop the painful torturing of probability that was my dice for that round.  In the end, I was trounced.  I "earned" a crushing defeat and garnered no points for my team.  Rathnor did have an entire 50 man squad of Rogue Trader era human bombs.  Some with the neck collar, and the rest with the backpack bombs.  Nifty stuff if you're into that sort of thing.  He says it only took him two years to get them all...

For my second round, I played The Bloody Chaos, who happened to be Chambers' opponent from round 1.  He normally plays chaos, but decided to do something different for Adepticon.  He brought a Carcharodons (space sharks) army that was awesome.  As none of you know, I harbor a secret desire to own a Carcharodon army, so this was a special treat for me where I got to live vicariously through TBC's army.

My crap pictures don't do it justice, but he had a Chapterhouse Studios "true scale"
marine with a gigantic chainsword (can't remember the company he got that from)
that was simply amazing.
TBC's list was as follows: Tyberos the Red Wake; a squad of assault terminators as elites, and another as troops; a scout squad in a Land Speeder Storm; 2 Tactical Squads; a Storm Talon; an assault squad; and finally, a devastator squad.  This round's special rule was that ambulances were placed on random tables and they scattered 4d6" every turn with the possibility of moving onto neighboring tables if they had the movement for it.  Any unit hit was either tank shocked or rammed.  We had an ambulance show up at our table during the game, but it promptly drove off with no effect.

This was my deployment.  Notice the gigantic hole for deep strikers.
TBC was easily my most fun opponent on the day.  Beer was exchanged & fun was had.  This was the epitome of what the "friendly" tournament should be.  TBC's army is obviously an assault army with some long gun & air support.  That's probably the type of opponent my list is best against.  He faced an uphill battle all game, but this...

...is where his fate was sealed.  He was only able to get one of his terminator squads in from reserve on round 2.  That meant my entire army, but mainly my Centurions, could focus on that close threat.  And believe me, getting a squad of Carcharodons in close combat was not a goal of mine.  He lost one to quad gun fire on the way in, and the rest were taken care of after that.  The next round Tyberos and his squad showed up, but again, I had no other obvious targets.  Even after all that fire, I still needed to assault him with my own terminators and Vulkan to keep the upper hand.  Some poor rolls in TBC's part sealed the deal.  After that combat, I ran my lads towards the relic and table quarters for the crushing victory.

Round three is where I lost all credibility as a blogger since I didn't take any pictures of my game with Cee Kay and his Tau-Dar list.  I'm not going to lie, this was the weirdest list I've ever played against.  At first glance it seems too optimized for the friendly, but when you look close, he made conscious decisions to weaken his list.
As penance for not taking pics of the game, here's a real life fire warrior that I saw.
He was pale, yet quick.


He brought Farsight with 4 crisis bodyguards with flamers, stim injectors, & vectored thrusters; a crisis suit commander with every piece of wargear available to him (354 points!), a 6 man stealth team; a single crisis suit with flamer; a three man crisis suit with bonding knife (no weapons?), Karandras the Shadow Hunter; & 6 guardian jetbikes.

His plan was to camp weaponless crisis suits & jetbikes on objectives, infiltrate Karandras with the stealth team, and deepstrike everyone else with Farsight et al.  I'll admit, I was pretty nervous.  I shot up the crisis suits as much as I could, but with nightfight, those guys are tough to shift.  He deepstruck right next to my castle (which I deployed with no room for deepstrikers behind my aegis) and proceeded to use flamers against me.  He was unaware of the Salamander's chapter tactic known as "lol flamers" and was disappointed to cause no wounds.  Everything in my army, minus the 145 point Storm Talon, then shot at that squad.  At the end of my shooting phase, he had one Stealth Suit left on that corner of the board.  I spent the remaining rounds getting line breaker, grabbing objectives, and killing his bikes and backfield crisis suits.  I have no doubts that had Karandras and/or Farsight got into assault that it would have been a different game.  This round's special rule was to have vortex missiles moving about just like the ambulances previously.  A vortex missile made it to our table about 5 minutes after the game was over, having no impact on our game.

All in all, I think this year's friendly was an improvement over last years.  Yes, I went 2-1 this year, while going a disastrous 0-3 (finishing dead-ass-last overall), but the lists I saw were more friendly.  My worry was that this was going to become just another 1500 point tournament, but it didn't happen.  That's not to say that it's out of the woods.  Many of the guys who showed up with quirky or overly friendly lists were saying that they wouldn't make that mistake next year.  The friendly walks a fine line, and I think they need to review lists as advertised.  Early list submissions would go a long way towards maintaining the trust of the community that rock hard lists won't be seen at this tournament next year.

Monday, February 24, 2014

Battle Report: 1500pts. Chaos vs Inbred Dogs


 By: Chambers
Hello my name is Chambers, long time reader first time poster...

Chosen1 (not chaos) decided that his blog, other than being horfically slow to update, needed to be a little bit classier.  Yea about that, not sure why he let me in.  Maybe his plan is to make every else look better by comparison.

At any rate ‘ere we go…


10,000 years of "keeping the blood pure" has not been kind to the Imperial side of the family
The local league is currently running at 1500 points, which works out great for me as it gives me a chance to play and get used to my Adepticon Friendly list, now if work would just cooperate as well.  After missing the first two weeks of the League I was finally able to get my toy men on the table top last Thursday night.  My opponent was SeeJay87 from The Lonely Havocs.  A great guy despite his unnatural obsession with a dead body rotting in a chair, kind of creepy really.  

At rate below are the lists:
I took CSM with no allies
Terminator Lord with Mark of Slaanesh, Burning Brand, Power axe, Melta bombs and a signal of corruption. (War Lord)
5 CSM terminators with MoS, Icon of Excess, 4 melta guns and an assortment of close combat weapons.
2 – 6 man noise marine squads with 1 blastmaster and 2 sonic blasters
1 – 12 man noise marine squad with 2 blastmasters, 7 sonic blasters and an Icon of Excess on the champ.
1 –  hell drake with the hades autocannon
2 – Single obliterators without upgrades
1 –  “imperial” bastion complete with quad-gun

His List (from Memory) was also straight codex, Space Wolves to be exact
Rune Priest with runic armor and a chooser of the slain (War Lord)
4– 10 man grey hunter squads in drop pods with a single melta gun in each unit
1 – 10 man sky claw unit
1 – Max long fang unit all with missile launchers and a lascanon razorback
1 – Fire Raptor Gunship


PREGAME:
The deployment was short table edges with Kill points as the mission.
My warlord trait was Black Crusader, which would be pretty clutch this game.  While SeeJay87 rolled something that never came into play so we will just pretend that it never happened. 
I won the roll for placement and promptly took the side that would not have me rubbing asses with the next table, luckily for me the terrain was pretty even, not that it would have mattered if it had not been.  SeeJay87 won the roll for first turn.  There was no night fighting on the first turn.

Yea I get it "Road to Nowhere" what can say they are glued down
 
SeeJay87 deployed along his deployment edge as far forward as he could.  The razorback tucked away on the other side of the chapel.  I responded by counter deploying in north west corner of my zone so that when his grey hunters fell out of the skyin their stolen technology my units would be able to support one another.    As a note the two models laying down represent which units are in which buildings.   At this time the large squad has pretty good line of sight to the Long fangs which is not clear from the pictures so I attempt to seize hopefully knocking the missile launchers out for a turn.  I failed to seize and SeeJay87 proceeds to his first turn.

TURN ONE:
Two of his grey hunters squads come down on target and his sky claws move forward to secure a second turn counter to my response.  While he pours most of his firepower into my front noise marine squad I make a ridiculous amount of saves and loose only four marines to the combined weight of fire from his army.  The one shot that wasn’t put into the front noise marines came from the lascanon razorback, which he then manages to one shot my obliterator on the top of my bastion, Lady Luck is a fickle lover indeed.
 
Luck be a lady tonight...
 
My first turn is also pretty quick my only movement is to bring the final two noise marines from the first squad into coherency.  I decided to leave my terminators in the building for now, I wanted to wait until SeeJay87 was fully committed with his podding troops or at least until he was closer.  In the shooting phase my large squad did what it does best, deleting a unit of troops from the board.  The rest of my shooting knocked out a couple of long fangs but that was about it.  At 1500 points I feel that I am overspending on my terminators and on the large squad to the detriment of the rest of my army.  I should slim them down and drop some of the extras, but I probably won’t, I like sacred numbers and besides the models are painted. 

Luck if you've been a lady to begin with...
TURN TWO:
All of SeeJay87’s reserves come in and his pods scatter into better position than positioned and his flying gunboat screams up the side in order to lay waste to my large noise marine squad.  His sky claws move in and his remaining grey hunter squad from the first turn shuffles around in order to do some cleanup work on the 2man noise marine squad.  Remember what I said about Lady Luck? This was my roll to glance/ pen after SeeJay87 elected not to jinx.  I knocked out his turret heavy bolter closest to me, locked its velocity and shake it.  While the rest of his shooting is only average at best, manages to clean out the 2 man squad and half of the 12 man squad, the razorback again manages to one shot the remaining obliterator even after he went to ground. 

Luck be a lady tonight!

The Raptor is not dead yet, just with all the traffic coupled with
an unstable table it seemed prudent not to tempt fate.

At the bottom of two my drake decides to stay off the board so I disembark the terminators from the building that they were bravely holding.  I use the burning brand coupled with black crusader to good effect and drop the grey hunter squad behind the short wall down to a single model.  My large squad manages to reduce and pin the other fresh hunter squad that had been targeting them.  While the squad inside the bastion decides they would rather debase themselves than contribute to the fight. 
 
Bravely bold Sir Robin
rode forth from Camelot.

TURN THREE:
On SeeJay87’s turn he shifts his gunboat and homes in on the terminators killing two while the remaining heavy bolter knocks out another noise marine.  Bolter fire accounts for a third terminator but in another stellar display of rolling SeeJay87 comes up short on his charge.  Meanwhile the large noise marine squad, or what is left of it, does their best impression of a John Woo film dodging almost every missile, mind-bullet, and wrench throw at them, two drop to SeeJays87’s firepower but both heavy guns are still up and active as is the Icon of Bad Touch. 
At the bottom of three the drake phones in to let us know that he is still running a bit late and won’t show up this round either.  Other than that, the dice rolls went my way more than not.  The large squad of noise marines shuffle to get out of sight from the remaining long fangs while still gunning down several of the remaining grey hunters surrounding them.  The terminators manage to multi-charge the sky claws and a pack of grey hunters killing all but one sky claw who then decides to stick around despite needing snake eyes on his leadership test.  To top it all off the quad gun fires on the Fire Raptor on automated fire and still manages to remove the last hull point sending it crashing down.  In fact the only thing that I can’t seem to hurt is the razorback, all my shots directed at it wildly miss. 
 
Looks like there's dirty work afoot


TURN FOUR & END GAME:

At this point is just clean up, while SeeJay87 has more victory points than me at this point he doesn’t have much left on the board.  I start the process of by killing off a lone marine and dropping a pod with melta from the remaining terminators.  Brave Sir Robin my lord decides that bunker in the back without windows/ fire ports needs to be defended in case of a sneak attack.  The remaining two terminators shrug off missile fire and mind bullets to wreck the drop pods scattered about my deployment zone thus insuring that I will have more victory points at the end of the game.  The drake finally decides to show up and only accomplishes a couple of hull points against the drop pods.  Once again he fails to show up until the fourth turn and when he does fire off his gun he only hits with one shot of the four. 
On the northern hill there is a slap fight between three grey hunters and six noise marines that will go on for the rest of the game with not a single model dying in the process.  Maybe I should spend the points to upgrade the Aspiring Champion with a power weapon of some kind, but I already feel like the unit is bloated.  It takes two additional turns of combined fire from the unit in the bastion and the helldrake but I am finally able to strip off the last hull point from the razorback.  At this point SeeJay87 who has been keeping track of victory points declares that he can no longer win and calls the game. 
 
Brave Sir Robin ran away.  Bravely ran away away.
When danger reared it's ugly head, he bravely turned his tail and fled.


POST GAME THOUGHTS:
MVP – the MVP for my side has to go to the terminators with the lord.  
While they hid for the first part of the game they ended up accounting for two squads of hunters, the sky claws and a couple of drop pods thus securing the game.  Recently I have stopped treated this unit as a shock unit and more like a group of school yard bullies.  While I was always happy with their performance before, they are now starting to win me games.  More and more I am becoming convinced that their roll is not to take on the enemy death star units hoping to buy a turn or two, but rather to go after the soft targets that can score. 
Goat – without a doubt the goat for this matchup has to be the hell drake
By the time he decided to show up the game was all but over and even then he failed to do more than strip a couple of hull points.  I have also continued with my streak of only hitting once with the hades autocannon every time I fire it, I have decided that all this means is that when I do get to Adepticon the Puff here will hit 3 or 4 times every round, maybe even five.  That is how maths works, right? 

On the whole no new revelations with my army.  It is a very static shooting army that is surprisingly resilient and wins in the long game.  Now that I can no longer take an escape hatch for my building I am at a loss for how to add mobility to this list at this point level.  Honestly unless I come up with something in fairly short order it will be too late as I am a very slow modeler and even slower to paint. 



Thoughts?  Comments?  

Thursday, November 24, 2011

Lusty Loganwing vs. Salamanders Rematch!

"Logan" vs. Vulkan...the outcome of this assault determined the result of the entire game.
Some of you may remember Chambers from The Back40k's blog.  He resides in the St. Louis area and plays at my store when he has the time.  Our first game was a 1500 point game where he pitted his gorgeously converted (by Ron Saikowski of +From the Warp+) Lustwing army utilized as Space Wolves against my Salamanders.  Before you purists go crazy, he uses the Space Wolf list instead of the Chaos list because the terminator army can't be faithfully done using the Chaos Space Marine Codex.  Honestly?  An army that looks this good gets all sorts of allowances when it plays against me.  Paint your models kids, it's part of the hobby.  :-)

I had played Chambers only twice prior to this game.  Game #1 = Severe beat-down against his Lusty Loganwing.  Game #2 = Severe beat-down against his Lamenters during the final round of the Ard Boyz prelims.  While I love playing with Chambers, I don't exactly love getting my teeth kicked in.  I was a bit nervous about this game.  We stuck with 1500 points, got capture & control with 5 objectives, and spearhead deployment.

Deployment
While Chamber's limited number of models limited his selection, he had three squads.  Two six man squads with various weapon load outs including missile launchers, one giant squad with a truck load of guys, Logan Grimnar and a Rune Priest, and a Lone Wolf to wrap it up.  I hate to have guys play the same list of mine twice if we can help it, so I played with Vulkan, a Land Raider Crusader, Land Speeder, two Dakka Preds, two assault terminator squads, and two tactical squads with Rhinos, Multi-meltas and flamers.  Objectives were placed in the middle of the board as well as in the middle of each table quarter.

End of Round 1
Chambers won the initiative and proceeded to take "hail Mary" shots with his missile launchers.  Seriously, that's what he called them.  He averages about 4 Str 8, AP 3 shots a round and reaps a disproportionate bounty of wrecked vehicles and my tears.  My Land Speeder (behind cover) was wrecked, and one Pred was immobilized and stunned.  He also dropped a few of my dismounted terminators and moved his lone wolf forward while his other two squads controlled one of his objectives, and moved towards another on my side of the board.  I only managed to kill a single terminator out of the large squad.

End of Round 2
Round two saw Chambers holding two objectives on his left of the board, as well as the center.  I killed off his Lone Wolf (man I hate those guys) and he wiped out my unmounted terminators.  I was not please with myself at this point.  I was moving a combat squad towards an objective with terminators on it in a vain attempt to contest an objective while my other combat squads were hunkered down for late game shenanigans.  I had five terminators in their tank, and my Preds hadn't had a full turns worth of shooting due to "stun-locking" from the missile launchers.  I had no desire to charge my boys into that mess with a dozen or so terminators in the middle, but that's where they had to go.

Wonder of Wonders!
My third round saw me throw every bullet I had at his large terminator squad.  It wasn't as small as I wanted it to be (1 or 2 left would have been nice...) but I managed a favorable assault since his squad was so spread out.  His Rune Priest wasn't able to join the assault this round.

This is getting better and better, but there's no way I can pull this off...

The next round left us with the epic match up you see at the top of the blog post, so you see, I was quite surprised when I saw this:

Last man standing!

This was classic!  After I took out that squad, he only had two remaining, thus he could only ever hold two objectives.  I moved one Rhino mounted combat squad to the middle of the board, the other went to an open objective, and my final combat squad stayed home to claim that one.  Final tally:  Salamanders 3 objectives to Lusty Loganwing's two.  It was an awesome game, but I can't fault Chambers' gameplay or anyone's dice rolls.  While winning the assault in the middle of the board was clutch, only having three expensive scoring units to my four cheap ones backed up with a Land Raider, Dakka Preds, Assault Terminators, etc...you get the idea.  The extra boots on the ground were the difference for me in a game with 5 objectives.

End Game

Thursday, August 12, 2010

Battle Report: Salamanders vs. Lusty Loganwing

Last Thursday I played a guy's Space Wolf army at the store. It was a great game that ended in a draw, but I didn't have my camera so didn't post a battle report. While there, however, I made arrangements with Chambers, of The Back 40k fame, to play a 1500 point game this Thursday. You see, he had an army he bought off a guy, you may have heard of him...Ron Saikowski of +From the Warp+. It wasn't just any army though, that wouldn't make a good enough story. This was Ron's old Lustwing army. If you haven't seen it, follow the link and check it out. Go ahead, I'll wait. You see? Absofrigginlutely gorgeous. I HAD to play this army. End. Of. Story. He used the Space Wolf codex for these guys as there is no option to run all chaos terminators



Our table had 25% terrain and wasn't anything too special. My list was changed up a little bit from my usual 1500 list since I'm trying a few things out to see how they play. I had a librarian (null zone & fury of the ancients); (2) Tac Squads w/power weapons, multi-meltas, flamers, & rhinos; (2) MM/HF dreadnoughts; (2) MM/HF Landspeeders; (5) TH/SS Terminators w/ Land Raider Crusader w/MM; and a Vindicator. I'd love to tell you what his list was, but I know squat about the Space Wolf codex...as in I just bought the dang thing tonight. We played an annihilation mission and he had 5 kill points to my 12 if that tells you anything. He had (2) six man squads with missile launchers, a ten man squad with wolf lord, a rune priest, and a lone wolf (I think). As I said, we played annihilation with dawn of war deployment. He deployed his two six man squads, and I left everything to come in on my board edge first turn. He went first, and here's what the board looked like.



Nothing too fancy here. Like an idiot I split my forces again. I might learn, but one would think I would have picked up on it before now...Speeders pushed forward 24" on my left, tac squads sat right where you see them (doing nothing) till turn four, while the dreads, vindicator and landraider made mischief in the middle.




Turn 2 I moved up my terminators to intercept his lone wolf, which was his plan. I flippin hate those guys. You don't get anything from killing them, and if you ignore them for the kill point they run all over your army. Nice.





The next few turns saw my terminators and their librarian owned by his 10 man squad with a wolf lord in it. Absolutely sick. Seriously, there ought to be a law. What you see in the above picture is evidence of my public shame. (1) Vindicator, a point blank land raider crusader, (1) tactical squad, and a rhino shot at that squad. Plenty of hits, plenty of forced saves...I killed three of them. That's pretty much how my night went in a nutshell.



At the end of the day, while I had killed quite a few of his terminators, I only gained 2 kill points. Chambers had 9. It was an uphill fight from the beginning, my deployment wasn't ideal, and Chambers played a smart game. He was a fantastic opponent that I won't hesitate to play again and I got to play against an army that I drooled over on the internet. Ironically, my librarian HQ was converted by Ron, and killed like a little #$%^ before he could perform. So while I learned it's probably worth while for me to equip my Tac Sgts. with power weapons, I still have doubts about power armored librarians...and no terminator librarians to try out. It was a tough night for the Salamanders as a whole but my biggest failing was not having a decent camera to take better pictures. You just cannot imagine how beautiful this Lustwing army was.

Take home messages? Play Space Wolves, they're better than you are. Seriously though, that is one tough codex, and Loganwing is no joke either (for my typical army build anyway). I made a few mistakes, but none were truly epic. A few different choices and I might have earned a few more kill points, but I would have needed to table this army to earn a win and that would have required Chambers to fail just a few of those 5+ invulnerable saves he was making. ;-)