Painter's Note: This is the perfect time to take care of painting the base of the pod (at least the inside bits.) As you can see I have also decided to handle the caution striping at this stage. It's a great deal easier to get your hands at the right angles to tape and paint before the walls are raised. Here is how I did the stripes:
Thursday, September 30, 2010
Space Marine Drop Pod tutorial, Part 2 (Still Dark Eldar free!)
Painter's Note: This is the perfect time to take care of painting the base of the pod (at least the inside bits.) As you can see I have also decided to handle the caution striping at this stage. It's a great deal easier to get your hands at the right angles to tape and paint before the walls are raised. Here is how I did the stripes:
Tuesday, September 28, 2010
Event Wrap-up: Little Egypt Wars
Team Snake Eyes was out in force this past weekend. There were 13 players at this Rogue Trader event, and 8 of those represented TSE! There were several players new to the area because of school and, for some reason; many of the traditional local players didn’t show up. We could easily expect an attendance level approaching 20 if all the stars align. Of the 13 armies, here is the breakdown:
2 Orks
4 Chaos Space Marines
1 Dark Eldar
1 Eldar
1 Tau
1 Tyranid
1 Black Templar Space Marine
2 Codex Space Marines (Ultramarines & Salamanders)
The Team Snake Eyes Results are as follows:
Marvin the Despoiler (Chaos SM) = 1 W / 1 L / 2nd turn bye
Ol’Seth (Eldar) = 1 L / 2 D’s
Guyver Blue (Ultramarines) = 2 L’s / 3rd turn bye
Chaplain Aerion (Black Templars) = 1 W / 1 L / 1 D – winner of best painted army & 2nd place overall
Chosen 1(Salamanders) = 1 D / 2 W’s = 1st place overall
Zephyr (Dark Eldar) = 1 draw / 2 wins
P.G. (Chaos SM) = 3 draws – winner of best sportsmanship
Genoside (Chaos SM) = 1st turn bye / 1 D / 1 L
As you can see, the odd number of players required the “bye” system of one player sitting out per round. I’m not sure how the bye’s were selected, but we were disappointed that only TSE members got byes. Numerically speaking, there were more of us, so this isn’t a veiled attempt at suggesting a shady deal. We just hate to spend money to attend an event and drive (1, 1, and 2 hours) to get to an event only to be told that we’ll be sitting out for a round. I’m not sure why the organizers don’t use a ringer to take care of this issue since the last few tournaments have had an odd number of players, but I’ll be putting that in my suggestions to the tournament organizer.
Also unusual at this tournament was the scoring. There were the traditional battle points with additional modifiers at the end which meant, for example, that you could earn a draw worth 7 points and a win worth 7 or 8. So the W/L/D doesn’t mean nearly as much as how BIG the W/L/D was in relation to the others. In addition to that, I think the two or three results were averaged to adjust the results so that the folks who received byes were on similar footing with those who did not. Again, this madness could be avoided with a ringer so total points could be calculated. Don’t get me wrong these comments are in the “suggestions for improvement” category, not criticisms. To my knowledge, all in attendance had a fantastic time and we’re all looking forward to returning.
I enjoyed all of my games, especially the rude wakeup call I received on behalf of Zephyr’s Dark Eldar army in the first turn. This was only my second game overall against the DE, and they were as bad as I remember. SO MUCH SHOOTING! It seemed like every other pointy eared freak had a dark lance or whatever their version of the plasma cannon was. Zephyr was an outstanding opponent, however, and he made sure I knew exactly what his army could do before he did it. He doesn’t know it yet, but Zephyr is going to be writing some Dark Eldar Codex review articles when the new book comes out. :)
Game 1 for me vs. Dark Eldar. I was told that Zephyr took a "fluffy" list. He would have won this game but a plasma cannon (whatever those things are called) scattered over his lord and insta-killed him. That lord was about to own Vulkan and a combat squad. That point swing (killed lord + my saved HQ) was enough for a draw. I didn't earn that draw, but I'm sure as heck glad I got it.
My game two against Chaos. I used those buildings to hide my speeders and dreads and effectively pulled his teeth (killed defiler + predators, popped troops out of transports) by the top of turn three. He was an awesome player who came to Carbondale, IL from Indiana. Quite the drive, we hope to see him again.
Game three against the Despoiler's Chaos Marines. Long story short, I went first and some productive shooting from my early turns. Highlight of this game is Marvin's Chaos Dreadnought surviving four turns of assault from not one, not two, but all three of my Dreadnoughts. Picuture above is of Vulkan about to give those Chaos Terminators a warm welcome.
Saturday, September 25, 2010
Space Marine Drop Pod tutorial, Part 1 (HEY! No Dark Eldar!)
First, let me acknowledge that others in our hobby have blazed this trail prior to me. The only reason I'm posting this is to share some detailed observations regarding the infamous (and oft hated) Space Marine Drop Pod assembly, or perhaps to help someone who reads this blog that may have encountered problems. At least I hope it will help you avoid the above scenario.
- Go here and study this blog. Pay close attention to (and even save and zoom) the picture.
- Clip your kit from the sprue and SHAVE MOLD LINES.
- Shave some more.
- Once you think you have the mold lines gone, SHAVE SOME MORE!
- Dry fit everything. If it resists, well, see steps 2-4.
There is one harness with a skull on the cross-piece. This piece will only fit into the upright that has a circular hole instead of a square. There is only ONE circular hole on the uprights so once you find it you're home free.
Thursday, September 16, 2010
Army List Decisions
I would love to sit here and pontificate about how awesome my 40k army lists are, but they're not all that revolutionary. I have no "street cred". I've won a local tournament, but that doesn't give me any authority. I have all sorts of opinions, but you know what they say about those...
What I do know is that unless you are an internet God who can use terms like "pro tip" and "beat face" without skipping a beat (or realizing it makes you sound like a douche), picking an army list can be tough. First, unless you are playing a casual game in your buddy's basement, there may be additional rules levied by the tournament organizer. I, for example, will be playing in a tournament this coming weekend where I have to have at least 40% of my 1850 points in troops. I disagree with this restriction on principal, but it's not my tournament, and I realize that's just the way things are sometimes. You also might be restricted on what models you have. Lord knows this isn't the cheapest hobby on the planet and sometimes real life takes priority over our dolls.
In any event, I have two potential army lists in mind for this Saturday the 25th of September. One list is a slight variation of the 1750 list I used in a recent tournament while the other is a more elite, harder hitting list with a little less flexibility than the first. I thought I would throw these out there and see if the handful of folks who read my drivel have any constructive opinions on the matter. :)
First up, my "Fire & Rain" list. It gives me more guns and mobility and has worked out for me in the three games that I played the 1750 version:
190 Forgefather Vulkan He'Stan
230 Tactical Squad with Multi-Melta, Flamer, Powerfist & Rhino
230 Tactical Squad with Multi-Melta, Flamer, Powerfist & Rhino
280 Tac Squad with Lascannon, Flamer, Powerfist, & Assault Cannon Razorback
115 Dreadnought with Multi-Melta & Heavy Flamer
115 Dreadnought with Multi-Melta & Heavy Flamer
115 Dreadnought with Multi-Melta & Heavy Flamer
140 (2) Land Speeders with Multi-Meltas & Heavy Flamers
70 Land Speeder with Multi-Melta & Heavy Flamer
70 Land Speeder with Multi-Melta & Heavy Flamer
85 Dakka Predator
85 Dakka Predator
125 Vindicator with Siege Shield
1850
The next list makes use of some models that I want to put on the table because they look awesome. My newly acquired Blog Chain Giveaway Ironclad Dreadnought among them. Here is the list I call my "Pyrotechnic All-stars":
190 Forgefather Vulkan He'Stan
230 Tac Squad with Multi-Melta, Flamer, Powerfist & Rhino
230 Tac Squad with Multi-Melta, Flamer, Powerfist & Rhino
280 Tac Squad with Lascannon, Flamer, Powerfist, & Assault Cannon Razorback
200 (5) Assault Terminators w/ Thunder Hammers & Storm Shields
195 Ironclad Dreadnought with Heavy Flamer & Drop Pod
70 Land Speeder with Multi-Melta & Heavy Flamer
70 Land Speeder with Multi-Melta & Heavy Flamer
260 Land Raider Crusader with Multi-Melta
125 Vindicator with Siege Shield
1850
Threat Comparison: The first list gives me 13 "vectors" or operational units to work with as well as 18 kill points. The second only has 9 "vectors", but only 14 kill points. I'm not too worried about kill points as I've done so-so in the past when I've outnumbered my opponent in kill points at the beginning of games.
I suppose minor tweaks could be made (lascannon vs. assault cannon razorback) but I'm pretty happy with both lists. I suppose my problem is that I want to play both, but I don't really have time to get in too many practice games. The Fire and Rain list is closest in theme to what Team Snake Eyes will be bringing to Adepticon, so I suppose I should practice with that one. On the other hand, the All-star list just looks "fun". That's why we're doing this right? Gah! I just wish I didn't have to work so I could play more. Damn adulthood and your silly responsibilities. :)
Anywho, let me know what you think.
Wednesday, September 1, 2010
The Nature of the Beast
There were 11 players at the event with the following army list breakdown: (4) Orks, (4) Space Marines, (1) Black Templars, (1) Dark Eldar, & (1) Tau. Aerion's Templar list can be found here. The orks were mainly mechanized or hybrid foot/mech lists as were the Tau...I think. The Tau were all based white, so it was hard for me to tell what they truly were since I never played that guy. The marines were: Drop Vulkan, Bikes, "mish-mash" (not really sure what that kid had in mind), and my Salamander list which was: Vulkan, Tac Squad w/ MM, F, CM, PF & Rhino x2, Tac Squad w/LC, F, PF & Assault Cannon Razorback, Dread w/MM & HF x3, Land Speeder w/HF & MM x2, Dakka Predator x2, & Vindicator.
I ended up as overall winner going 2-0-1. Partho & Aerion went 2-1-0 and Da Goffer went 0-1-1 with a bye. I played Partho's Speed Freak Orks in the 1st round (win), a local guy's Hybrid Orks in the 2nd (win), and the Drop Pod Vulkan list in the 3rd (draw). Sportsmanship and painting were also scored and I'm certain that they helped push me into first place, but I don't believe anyone went 3-0 on the day.
Here's the deployment of my first game. It was one of the goofy diagonal ones and Partho's Speed Freaks went first.
It didn't take long for his boyz to get up close and personal but I stayed buttoned up in my tanks. When he hit my lines he did an number on them, but then the Salamanders came out to play...
Point blank flamers & bolt pistols followed up by Vulkan He'Stan's assault and the powerfist armed squads turned the tide. He put a powerful hurt on me, but at the end of turn six, I had tabled him.
Here is my deployment from the second game. I didn't take any pictures since there were 3 battlewagons full of boyz, 2 full mobs on the table, and 2 full mobs in reserve. Not only that, but it was an old school mission with the "traitor" rules...you know the ones where you have to swap an elite model for one of your opponents. Take a look at my list above, and you'll see it has three dreadnoughts in my elite slots. I traded a 115 point dreadnought for a 15 point burna boy. I was not happy. That essentially meant that I was operating a 1650 list vs. an 1850 list. I killed everything but the dregs of his last two mobs in that game, but it was a never ending shootout. I moved up a bit to get good shots and then backed up to my edge with my finger on the trigger the whole time. I assaulted when absolutely necessary (to kill off his two warbosses) but only then.
My last game was boring. No really, it was boring. Don't get me wrong, my opponent was awesome, but he got intimidated by my Vindicator. He made me go first and I knew he had five drop pods in his army. I castled up in a corner and waited for him. He saw my wall of steel and fire and said "Hell no". He dropped his entire army on the opposite corner. He had Telion shoot missles at me for six turns while I shot him up (barely) with autocannons. We went through 6 turns in about 45 minutes and killed a couple hundred points of each other's stuff. No surprise, game ended in a draw.
Aside from some minor issues with the organization of the event, we had a lot of fun. We met some really cool guys who came up from Kentucky and had some good games overall. The next tournament in C'dale is September 25th. Still thinking about that one...
A tip of the hat for my favorite tank movie (see above photo) as well as to honor the passing of Clyde. He kept us all safe from the Chaos Squirrels in Aerion's back yard for many years, and we'll miss him dearly. RIP buddy.