I had a great game with the new Imperial Guard codex today against Partho's orks. I showed up with: (3) leman russ tanks, (2) chimera mounted veteran squads, (1) heavy bolter armed vet squad w/ Sgt. Harker, (3) autocannon armed armored sentinels, (1) devil dog, & a chimera mounted company command squad. Partho had an approximation of the following: (2) battlewagons filled with 20 boyz each, a truck w/ Gazgull, a painboy, and 6 nobz, a truck with shoota boyz, and truck with slugga boyz and his ubiquitous biker mob. We played capture & control with spearhead deployment. I won the roll to pick deployment area, but subsequently Partho "siezed the initiative". That was a grim sign of things to come. :)
Partho's Orks are fairly mechanized, and those two battlewagons are able to reliably transport their cargo where they are needed. I, however, have always played drop troop/light infantry guard armies. So, neither Partho nor I knew what the hell I was doing, and the first two turns were relatively uneventful. Partho didn't dismount because he didn't have enough anti-tank at range. I couldn't stop his advance for the same reason. On turn three he moves forward, dismounts and tears me a new ass with his power klaws. I lost two of the LR tanks and my command chimera. What really hurt, was loosing all of my mounted special weapons from the destroyed vehicle. After that, I focused my surviving templates on his (now more vulnerable) infantry,b killing them in large numbers. In the end, it came down to famous Team Snake Eyes rolling (failing leadership, difficult terrain checks, etc.) and some clever tricks on both our parts. Partho ended up with both objectives for a decisive Ork win.
My first thoughts are that in 5th edition the easiest thing to earn is a win or a draw in a capture and control mission...I earned neither. Partho is a skilled warboss, however, and it was my first game with the new codex using an army style (mech) that I am still unfamiliar with. I've got a few ideas on tweaking my list, but I'd like a few more games in with it against some other opponents/missions before I go too crazy with changes. I misused some units, so I can't justify getting rid of them until I learn how to better use my new list. I thoroughly enjoyed the game because even though Partho was the clear winner in the end, it wasn't clear until the VERY end of the game. As always, never give up, remember your objectives, and keep playing.
Review: Citadel Servo-skull palette
1 day ago
2 comments:
Here's some failing words of comfort for you Chosen1.
You gaze upon the weapons of the Xeno and fear, thinking them strong. Consider then, that they need those to kill you, but you merley need your lasgun to kill them.
Those are some weighty words of wisdom Warlock. It may be an execution-level event, but I can't quite remember the chapter and verse those came from out of the Uplifting Primer. I may be misremembering, but I don't believe I killed a single ork with a lasgun that day. Multilasers, Heavy Bolters, Heavy (and regular) Flamers, and Battle Cannons did the job for me. Something else to consider: I did not think highly of the stormtrooper originally, but the pace at which 5th ed gets your opponent into your face, the lack of range on those guys may not be the liability I thought it was. Its tough transitioning away from a drop troop army. Too much I need to rethink!
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