Hello my name is Chambers, long time reader first time
poster...
Chosen1 (not chaos) decided that his blog,
other than being horfically slow to update, needed to be a little bit
classier. Yea about that, not sure why
he let me in. Maybe his plan is to make
every else look better by comparison.
At
any rate ‘ere we go…
10,000 years of "keeping the blood pure" has not been kind to the Imperial side of the family |
The local league is currently running at 1500 points, which works out
great for me as it gives me a chance to play and get used to my Adepticon
Friendly list, now if work would just cooperate as well. After missing the first two weeks of the League
I was finally able to get my toy men on the table top last Thursday night. My opponent was SeeJay87 from The Lonely Havocs. A great guy despite his unnatural obsession
with a dead body rotting in a chair, kind of creepy really.
At rate below are the lists:
I took CSM with no allies
Terminator Lord with Mark of Slaanesh, Burning Brand, Power
axe, Melta bombs and a signal of corruption. (War Lord)
5 CSM terminators with MoS, Icon of Excess, 4 melta guns and
an assortment of close combat weapons.
2 – 6 man noise marine squads with 1 blastmaster and 2 sonic
blasters
1 – 12 man noise marine squad with 2 blastmasters, 7 sonic
blasters and an Icon of Excess on the champ.
1 – hell drake with the hades autocannon
2 – Single obliterators without upgrades
1 – “imperial” bastion complete with quad-gun
His List (from Memory) was also straight codex, Space Wolves to be exact
Rune Priest with runic armor and a chooser of the slain (War Lord)
4– 10 man grey hunter squads in drop pods with a single
melta gun in each unit
1 – 10 man sky claw unit
1 – Max long fang unit all with missile launchers and a
lascanon razorback
1 – Fire Raptor Gunship
PREGAME:
The deployment was short table edges with Kill points as the
mission.
My warlord trait was Black Crusader, which would be pretty
clutch this game. While SeeJay87 rolled
something that never came into play so we will just pretend that it never
happened.
I won the roll for placement and promptly took the side that
would not have me rubbing asses with the next table, luckily for me the terrain
was pretty even, not that it would have mattered if it had not been. SeeJay87 won the roll for first turn. There was no night fighting on the first turn.
Yea I get it "Road to Nowhere" what can say they are glued down |
SeeJay87 deployed along his deployment edge as far forward
as he could. The razorback tucked away
on the other side of the chapel. I responded
by counter deploying in north west corner of my zone so that when his grey hunters
fell out of the skyin their stolen technology my units would be able to support
one another. As a
note the two models laying down represent which units are in which
buildings. At this time the large squad
has pretty good line of sight to the Long fangs which is not clear from the
pictures so I attempt to seize hopefully knocking the missile launchers out for
a turn. I failed to seize and SeeJay87 proceeds to his first turn.
TURN ONE:
Two of his grey hunters squads come down on target and his
sky claws move forward to secure a second turn counter to my response. While he pours most of his firepower into my
front noise marine squad I make a ridiculous amount of saves and loose only
four marines to the combined weight of fire from his army. The one shot that wasn’t put into the front
noise marines came from the lascanon razorback, which he then manages to one
shot my obliterator on the top of my bastion, Lady Luck is a fickle lover
indeed.
Luck be a lady tonight... |
My first turn is also pretty quick my only movement is to
bring the final two noise marines from the first squad into coherency. I decided to leave my terminators in the
building for now, I wanted to wait until SeeJay87 was fully committed with his
podding troops or at least until he was closer.
In the shooting phase my large squad did what it does best, deleting a
unit of troops from the board. The rest
of my shooting knocked out a couple of long fangs but that was about it. At 1500 points I feel that I am overspending
on my terminators and on the large squad to the detriment of the rest of my
army. I should slim them down and drop
some of the extras, but I probably won’t, I like sacred numbers and besides the
models are painted.
Luck if you've been a lady to begin with... |
TURN TWO:
All of SeeJay87’s reserves come in and his pods scatter into
better position than positioned and his flying gunboat screams up the side in
order to lay waste to my large noise marine squad. His sky claws move in and his remaining grey
hunter squad from the first turn shuffles around in order to do some cleanup
work on the 2man noise marine squad. Remember
what I said about Lady Luck? This was my roll to glance/ pen after SeeJay87 elected
not to jinx. I knocked out his turret
heavy bolter closest to me, locked its velocity and shake it. While the rest of his shooting is only average
at best, manages to clean out the 2 man squad and half of the 12 man squad, the
razorback again manages to one shot the remaining obliterator even after he
went to ground.
Luck be a lady tonight! |
The Raptor is not dead yet, just with all the traffic coupled with an unstable table it seemed prudent not to tempt fate. |
At the bottom of two my drake decides to stay off the board
so I disembark the terminators from the building that they were bravely
holding. I use the burning brand coupled
with black crusader to good effect and drop the grey hunter squad behind the
short wall down to a single model. My
large squad manages to reduce and pin the other fresh hunter squad that had
been targeting them. While the squad
inside the bastion decides they would rather debase themselves than contribute
to the fight.
Bravely bold Sir Robin rode forth from Camelot. |
TURN THREE:
On SeeJay87’s turn he shifts his gunboat and homes in on the
terminators killing two while the remaining heavy bolter knocks out another noise
marine. Bolter fire accounts for a third
terminator but in another stellar display of rolling SeeJay87 comes up short on
his charge. Meanwhile the large noise
marine squad, or what is left of it, does their best impression of a John Woo film
dodging almost every missile, mind-bullet, and wrench throw at them, two drop
to SeeJays87’s firepower but both heavy guns are still up and active as is the
Icon of Bad Touch.
At the bottom of three the drake phones in to let us know
that he is still running a bit late and won’t show up this round either. Other than that, the dice rolls went my way
more than not. The large squad of noise
marines shuffle to get out of sight from the remaining long fangs while still
gunning down several of the remaining grey hunters surrounding them. The terminators manage to multi-charge the
sky claws and a pack of grey hunters killing all but one sky claw who then decides
to stick around despite needing snake eyes on his leadership test. To top it all off the quad gun fires on the
Fire Raptor on automated fire and still manages to remove the last hull point
sending it crashing down. In fact the
only thing that I can’t seem to hurt is the razorback, all my shots directed at
it wildly miss.
Looks like there's dirty work afoot |
TURN FOUR & END GAME:
At this point is just clean up, while SeeJay87 has more
victory points than me at this point he doesn’t have much left on the
board. I start the process of by killing
off a lone marine and dropping a pod with melta from the remaining
terminators. Brave Sir Robin my lord decides
that bunker in the back without windows/ fire ports needs to be defended in
case of a sneak attack. The remaining
two terminators shrug off missile fire and mind bullets to wreck the drop pods
scattered about my deployment zone thus insuring that I will have more victory
points at the end of the game. The drake
finally decides to show up and only accomplishes a couple of hull points
against the drop pods. Once again he
fails to show up until the fourth turn and when he does fire off his gun he
only hits with one shot of the four.
On the northern hill there is a slap fight between three
grey hunters and six noise marines that will go on for the rest of the game
with not a single model dying in the process.
Maybe I should spend the points to upgrade the Aspiring Champion with a
power weapon of some kind, but I already feel like the unit is bloated. It takes two additional turns of combined
fire from the unit in the bastion and the helldrake but I am finally able to
strip off the last hull point from the razorback. At this point SeeJay87 who has been keeping
track of victory points declares that he can no longer win and calls the
game.
Brave Sir Robin ran away. Bravely ran away away. When danger reared it's ugly head, he bravely turned his tail and fled. |
POST GAME THOUGHTS:
MVP – the MVP for my side has to go to the terminators with
the lord.
While they hid for the first
part of the game they ended up accounting for two squads of hunters, the sky
claws and a couple of drop pods thus securing the game. Recently I have stopped treated this unit as
a shock unit and more like a group of school yard bullies. While I was always happy with their performance
before, they are now starting to win me games.
More and more I am becoming convinced that their roll is not to take on
the enemy death star units hoping to buy a turn or two, but rather to go after
the soft targets that can score.
Goat – without a doubt the goat for this matchup has to be
the hell drake
By the time he decided to show up the game was all but over and
even then he failed to do more than strip a couple of hull points. I have also continued with my streak of only
hitting once with the hades autocannon every time I fire it, I have decided that
all this means is that when I do get to Adepticon the Puff here will hit 3 or 4
times every round, maybe even five. That is how maths
works, right?
On the whole no new revelations with my army. It is a very static shooting army that is
surprisingly resilient and wins in the long game. Now that I can no longer take an escape hatch
for my building I am at a loss for how to add mobility to this list at this
point level. Honestly unless I come up
with something in fairly short order it will be too late as I am a very slow modeler
and even slower to paint.
3 comments:
ah no more sneaky escape hatch. I tell you that is a sneaky tactic. I am surprised you are using a bastion instead of the redoubt. I guess being able to aim the gun is a big bonus.
Good game. Glad to see you post here.
Great post! Stay a while, relax, take off your shoes, post more stuff...
Seriously though, I appreciate the effort (even though it took me a good 5 minutes to tweak the formatting so those weird bits of scrap code weren't showing through).
I thought I was on the wrong web page.. with all the updates happening... Congrats..
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