Showing posts with label Iron Hands. Show all posts
Showing posts with label Iron Hands. Show all posts

Monday, May 28, 2012

Iron Hands Venerable Dread & List Advice

Bannus has returned with some new conversion/paint work on a Venerable Dread for his Iron Hands.  I'm quite impressed actually.  Bannus has moved from my part of the world up to the Windy City.  We miss seeing him at the store, but we're awfully glad he's staying in touch by showing us his work.  Enjoy!




Pretty cool no?  I like that we've got a couple of TSE members churning out sweet Iron Hands conversions. Ol' Seth and Bannus need to hook up and make a monstrous Iron Hands force.

Additionally, Bannus offered up some list advice to break me out of my gaming rut recently.  He suggested that I make "elementally" themed lists and offered up a Water List as a suggestion.  I've copied both the list and a description in his words below:

HQ
Varro Tigurius

Troops
10 scouts w/ Bolters, Heavy bolter, Powerfist, combi-melta, Melta-Bombs
10 scouts w/ Bolters, Heavy bolter, Powerfist, combi-melta, Melta-Bombs
10 Scouts w/Sniper Rifles, Missile Launcher, Sergeant Telion

Elites
Ironclad Dreadnought w/Heavy Flamer, DCCW, Ironclad Assault Launchers, Drop Pod & Locator Beacon
Ironclad Dreadnought w/Heavy Flamer, DCCW, Ironclad Assault Launchers, Drop Pod & Locator Beacon
5 terminators w/Assault Cannon, 2 Chainfists

Fast Attack

Space Marine Bikes w/Additional biker, Melta Gun, Melta Bombs, Multi Melta Attack Bike

Heavy Support
Vindicator w/Dozer Blade
Vindicator w/Dozer Blade
Vindicator w/Dozer Blade


I created this list as a "water" list.  And the idea is, much like how water changes shape to fit whatever container it is in, this list will adapt to whatever enemy you might face.  It has one other strength, nobody will see it coming.
Tigurius is the key to the whole list, with his ability you can re-roll any reserve roll, so you will have an easier time controlling when your units enter the game.  This fits in perfectly with the scouts, drop pods, and terminators.  He also can use three psychic powers a turn, and may choose from all psychic powers, which adds versatility to any unit he is attached to.  He is vulnerable though, so keep him safe.
The scouts themselves are outfitted with anti-tank, anti-infantry, and a close combat weapon, and should be able to take on most enemies.  And they have many special rules that allow you to adapt to the situation, both while deploying and after.  Just avoid heavy flamers.
Ther Ironclads in drop pods can be deployed when and where you need them, and if you plan it right, the terminators can use the locator beacons to deepstrike with precision.  The Ironclads themselves have a meltagun and seismic hammer for vehicles, and a heavy flamer for infantry, so again, very versatile.
The attack bikes look anti-vehicle at first, but dont forget they have twin-linked bolters also.  Combined with relentless they can rapid-fire before charging to take on infantry units, have 5 wounds at T5, and can always choose to fail morale if they cet in an assault they didn't want to.
The terminators with chainfists, storm bolters, and assault cannon can take on almost anything.  And you should be able to drop them wherever they are needed, if your enemy decides to destroy your pods to stop this, then who cares?  He didnt shoot your other units, and all of them are dangerous.
And finally, the vindicators, though they are the most out of place, S10, AP2 large blasts are useful for anything.  And they are also useful mobile cover for other units because they can move while firing to full effect, so if you choose to deploy your scouts at your board edge, they will always have cover behind the vindicators.  They also leave your opponent no room to run if you deepstrike/outflank the rest of your army. 
This army's main weakness is against speed, once they are deployed they are slow, but speed isn't as necessary when every unit is equipped to handle every task.  Against a fast opponent I think you will be fine if you keep the units close enough together that they can support each other.


Let us know what you think!

Monday, December 12, 2011

Ol' Seth is at it again

I'll be honest, I'm too lazy to figure out how to tie these new pictures back to their original posts, but Ol' Seth has finished up (I think) his flying rhino and Dreadnought as well as teased us with a heavy weapon trooper.  Enjoy the eye candy!


Now with sculpted wind shield!
On base, left side.

On base, right side.

A neat idea, I too would like a push button missile launcher.

He carries the shield because he was bullied.

It may be the Salamander in me, but I prefer the heavy flamer over the storm bolter.


Looking good!

Thursday, December 8, 2011

Ol' Seth's Pre-Heresy Anti-Grav Rhino Conversion! (WIP)

Seriously, this is getting ridiculous.  These pics just hit my inbox this morning, and I had to share.  This Iron Hands army that Ol' Seth is putting together is going to look amazing.  These will, likely, be mounted on flying bases, and count as regular Rhinos.  Flesh is most certainly weak!  Anyway, Ol' Seth is a little uncertain if he likes the design, so please feel free to chime in and tell him what you think!

 

Inspiration


Ol' Seth's previous Iron Hands Conversion can be found here.

Friday, November 18, 2011

Ol'Seth's Iron Hands Conversions

Want to know who's got game when it comes to 40k conversions? It's not hard to figure out. Just looking across the web at some of the beautiful models out there can be downright depressing for those of us with mediocre skills. Ever sit next to an awesome painter/converter and think to yourself "why bother?" Well don't. Every one of those guys started out just like you and me. Practice makes perfect they say. What's perfect look like? Take a look at what Ol'Seth's been up to lately.


Awesome Dread conversion coming to a table near you...
Awesome Cog-Axe thingy of destruction

What's better than a cool converted Dread?  A magnetized Dread of course.

Lascannon/Twin-Linked Plasma Gun Razorback conversion

Plasticard/Brass Etching Rhino front plate


Side view of a Razorback almost too cool looking to be shot at...almost.

Front view.  Don't ask me about the creepy color, I have the photo editing skills of a small brained rodent.


Brand of plasticard used by Ol'Seth

From the mouth of Ol'Seth:  The Razorback as you can see is a Lascannon/TL plasma gun variant because well, I like the looks of a single extended large barrel on a turret.  The white plasticard is all from Evergreen models which I picked up at a local hobby shop and can be ordered online.  The etched brass is from Forgeworld.  There was no special hard to do conversions here as you can see.  The barrel on the lascannon was extended with the plastic tubing from Evergreen models and was accomplished with the use of drill bit attachment on a dremel.  Remember to mark the center of where you want the hole with a center punch or cutting knife which is what I do.  Then drill a pilot hole with a small hand drill before going in with the dremel otherwise you may slip and damage your conversion work. The glacis plate on the front of the Razorback was plasticard simply cut to size by measuring the dimensions of the one that comes with the model.  Scoring the plasticard and then breaking along those score marks is the best way to use the plasticard as some of it is too thick to cut thru with an X-acto knife in a single pass.  The dreadnought's legs I can not take credit for.  That was an idea I borrowed from here:

http://z11.invisionfree.com/Work_In_Progress/index.php?showtopic=16659

As far as the left arm goes I also borrowed that idea from there.  However, I thought a cog  axe would be more Iron Hands appropriate and also would work well since I ultimately want to use it as a Librarian Furioso Dreadnought.  The axe will be its force weapon.  I need to brainstorm and think further on the right arm although I am currently leaning towards a shield being equipped in that arm. 

Ol'Seth is also the creator of the Slaaneshi Baneblade, so you know his skills have pedigree.  Give it up for Ol'Seth and let him know what you think of his work (so that he gets inspired to send me more pictures!)

Tuesday, October 25, 2011

Flesh is Weak!


I know I haven't been Mr. Johny on the Spot when it comes to updating this blog, but I would like to take this time to introduce a new Team Snake Eyes Member.  "Bannus" and I played a game at Castle Perilous in Carbondale, IL.  He has since moved up north and continued building his collection of Iron Hands.  Welcome to the team Bannus!