Tuesday, May 17, 2011
GW switching from metal to resin...and a price increase?
MiniWar Gaming article
While I abhor metal miniatures and all that they represent, I'm not that big of a fan of resin either. I also enjoy price increases about as much as a swift kick to the tender parts. I need a new hobby.
Saturday, May 14, 2011
Battle Report: Black Templars 1500 Point

And the killing was glorious.
Chaplain Aerion reporting for duty. I participated in a 1500 point tournament at Miniature Market in St. Louis today. They host an event every second Saturday and with finals and the Spring semester just finishing, and with the St. Louis Grand Tournament on the horizon, I thought I'd drag the Howard Crusade out and knock off some of the rust.
My List:
HQ: Emperor's Champion w/ Accept Any Challenge, No Matter the Odds
Elites:
Sword Brethren Assault Terminators- 3x Lightning Claws, 4x TH/SS w/Furious Charge
Transport: Land Raider Crusader w/ Extra Armor, Blessed Hull
Sword Brethren squad- CCW/Bolt Pistol x3, Power Weapon/Bolt Pistol, (Pair) Lighting Claws w/Furious Charge
Transport: Drop Pod
Troops:
Crusader Squad Damoclese- 8 CCW/BP, 1 Meltagun, 1 Power Fist/BP
Plus 9 Neophytes- CCW/BP
Crusader Squad Torrence- 8 CCW/BP, 1 Flamer, 1 Power Fist/BP
Heavy Support:
Vindicator w/ Dozer Blade, Extra Armor
Tournament was 3 rounds. Players would get 10 points for a win, 5 for a draw, and 2 for a loss (plus any bonus points awarded) for each round.

Round 1: "RUN AWAAAAY!!!!!!"
My opponent was none other than a fellow Team Snake Eyes conscript, Josh. Josh played with TSE Black at Adepticon. I had never had the opportunity to play against Josh so this was a nice surprise.
Josh brought Imperial Guard, consisting of a Valkire full of Veterans, 2 Leman Russ tanks, a Manticore launcher, one Chimera full of 8 psykers, and the some other Chimeras full of veterans (Meltas, flamers, and flashlights), and of course a Command Squad toting lots of plasma in a final Chimera. (Apologies if I missed anything. I did not get a copy of his list).
Mission 1 was Pitched Battle deployment, and the center of the table was the sole objective. The player with the most scoring units within 6" of the objective at game's end would get 5 points toward victory, plus 1 point for every enemy unit destroyed.
I deployed as far forward as possible after Josh spread out a nice mechanized gun line. He held his Valkire in reserve and my Drop Pod loaded with Sword Brethren would be waiting on the ship as well.
My famous luck failed me right off the bat and I managed to steal the initiative. Little did I know that this would be a major factor in the end results.
My games against Guard have been fairly limited, and against Guard toting psykers even more so. So I was completely unfamiliar with the power Weaken Resolve. Let me tell you, if you play Guard and fight Black Templars frequently, take this power!
I had moved everything up and managed a few hits but did no real damage on Turn 1. I ended up running both Crusader squads, with the 10 man squad covering 9 inches. On Josh's turn, he inflicted a handful of casualties on my troops. Before he finished his shooting, though, his psykers waggled their fingers and went "Boogity-BOO!". With my 8 Leadership thusly shaken down to a 1, I prayed for the spirit of Team Snake Eyes to save me. It wasn't happening. So Crusader squad Torrence proceeded to run 10 inches back toward my table edge. This is when the true impact of stealing initiative was revealed, because with this 36" power I would have lost one of my troops to a board edge right off.
The game played on, with my troops moving forward and Cha-Cha'ing back for the first 3 turns. Finally I manged to knock the Command Squad and the Psykers out of their cute little boxes and the Templars got to do some of what they do best (next to dying in droves, anyway).
Not to take anything away from Josh, though. The battle truly was back and forth, and I wasn't sure how it would play out. My Vindicator and my LR had been immobilized and my Termies were huddled in trees waiting for a chance to rush out and smash something.
Long story short, Josh never could get his Valkirie to come in from reserve, and the time ran out, giving me 2 additional kill points and the win. I kindly pointed out to Josh that his model had no pilots and that was obviously the cause of the delay.
Round 1 result: Me- Win with 14 points

Round 2: Templar on Templar Violence
As long as I've been playing I have never faced another Templar force. That changed today when I was paired with Kirk. While my Crusade is habitually stabby, Kirk was rolling with a mechanized list. He had the obligatory Emperor's Champion, but he had taken the vow that lowers everyone's Initative and raises their Strength by 1. The Champion was paired with some shooty Termies (Squad of 5 including 1 Assault Cannon, Missle Launcher, and 1 Chain Fist) riding in a Land Raider Crusader. In addition there was a 5 man Crusader squad in a Rhino, another 5 man squad in a Razorback (TL LC), two Predator Destructors, and an Assault Cannon/CCW Venerable Dread awaiting arrival in a Drop Pod.
Mission 2 was Spearhead deployment. The objectives would be table quarters, but there was a twist that was decidedly in my favor. In this mission all troop AND elite choices would count as scoring, and only troops and elites could contest table quarters.
After deployment I once again tried to steal the Initiative (in case you haven't noticed, I rarely win the roll to choose and stealing is customarily the only way I get to go first), but this time the roll failed.
Kirk did some shimmy-shimmy with his vehicles, moved the LR 12" toward the table center, shot the daylights out of me with Predators, and ended his turn spread across his side of the board quite nicely.
On my turn I pretty much did the exact same thing, so our LR Crusaders were mirror images facing off at table center. I moved a squad to the left, and the other to the right toward one of his Predators. I did some shooting myself, and Kirk and I both decided that we buy our Multi-meltas at the same forge world (many misses and failures to glance were rolled in this round).
Kirk's Champion and Termies assaulted my Land Raider on his turn, and succeded in immobilizing it. My troops continued to take Predator fire but they were getting close enough to use their melta and assault with the power fist. My squad on the left took fire and failed Righteous Zeal, so they ran backward.
I disembarked my termies (on the sides since my front end was crowded by his guys) and they assaulted his termies. After a couple of losses to the Black Sword (HEY! How many of these things ARE there, anyway?), my termies managed to eliminate his but left the Emperor's Champion with a wound.
On Kirks' turn his Drop Pod fell right behind my Land Raider (and smack dab in front of my unnerved Crusader squad remnant), and my termies sanctioned the doppelganger Champion after taking another loss. I consolidated them back toward the Dreadnaught.
My Vindicator took his LR out of commission and the Multi-melta on mine FINALLY managed to score a hit and immobilize the Dreadnaught. I moved my troops into cover to hold the left table quarter, and the squad on the right managed to immobilize his Predator. The termies finished off his Dread (again, taking losses), and my Drop Pod (which had arrived in his backfield on my right) took possession of a second table quarter.
His Rhino moved to table center on the right side to contest, and my guys managed to withstand his shooting. On my turn I moved my squad on the right behind his Predator and wrecked it, making him have to choose which table quarter he would contest with the Rhino.
At the end of the game I held 2 table Quarters and contested the other two, giving me the win. I got bonus points for keeping my HQ alive, and a couple more for killing his termies and Dread. Oh, my most embarassing moment in my 40K career: I assaulted an empty Drop Pod with assault terminators. Ugh!
That was great fun, and Kirk was a blast to play against. I really hope to repeat it sometime.
Round 2 Result: Win- me with 18 points (for a total of 32)
So far so good (and WAY better than I'm accustomed to).
I was in 3rd place going into round 3. As they say, all good things....
Round 3: Dey SHOOTIN!

Since the BatRep has been so long, I'll keep this one short. Trust me, it won't be hard.
I was paired with Jeff and his Eldar. Since I got a copy of his list, here it is:
Avatar
Eldrad Ulthran
5 Fire Dragons in a Wave Serpent w/ Spirit Stones, TL Shuriken Catapults, TL Bright Lance
9 Striking Scorpions w/ Exarch
9 Dire Avengers w/ Exarch in Wave Serpent w/Spirit Stones, TL Catapults, TL Bright Lance
12 Guardians w/Warlock and Scatter Laser platform
5 Pathfinders (Rangers) w/ Ranger Long Rifles
1 War Walker w/ Spirit Stones and 2 Scatter Lasers
1 War Walker w/ 2 Scatter Lasers
Mission 3 we deployed 12" from a line drawn diagonally across the center of the table (corner t0 corner). An objective marker would be placed at table center, and each player would place 2 additional markers in their deployment zone (not within 12" of another marker or 6" of a board edge). The player controlling the most objectives would win. I actually managed to win the roll to start, but I let Jeff choose since it was an objective based game and I wanted to see where he was going to be.
I failed once again to steal the Initiative, so Jeff started shooting. His dice were hot. I mean so hot that he never failed a psychic test, and with Fortune on constant replay he rarely missed his shooting. Oh, and with Doom also going he rarely failed to wound. I, on the other hand, had burned up every ounce of luck during the first 2 rounds and failed just about every save. By the bottom of turn 3 I had 5 Terminators huddled in the crater my Land Raider had left behind (cursed Fire Dragons) a lonely Power Fist weilding Crusader, and the wreck of my Vindicator. I phrase things this way because Jeff had managed to either kill or explode every other model in my army by then. He held 2 objectives, was a move away from the center objective, and I had one single troop model at least 2 turns away from any objectives (and facing 4 Scatter Lasers and his remaining Dire Avengers, plus his immobilised but facing the right way Bright Lance). I saw no point in dragging things out so I conceded. BUT, when tallying the points I realized there were bonus points for killing the opponent's most expensive unit. My Terminators beat out my Land Raider by 11 points, so I suggested Jeff take 2 rounds worth of shooting at them to see if he could kill them. I didn't want to screw him out of a tournament win because I had thrown in the towel. He accepted and killed 2 more termies but didn't eliminate the squad.
So, points tallied we shook hands and turned in our score sheets.
Turn 3 result: Loss- Me. Points- 2 (Total of 34 for the tourney)
Jeff ended up winning the tourney and great fun was had by at least everyone I talked to. There were about 12 of us there, so it was a nice, relaxed atmosphere. Scott, the guy who handles their monthly tourney at Miniature Market, is a great friend of TSE and it is always a pleasure to play in his events. If you want, head over to their website and check out their store. They do some great discounts and their service is top notch. If you're in the St. Louis area, swing by. You won't be disappointed.
Thoughts on the day: This is the second time I've run with a bare minimum HQ (Emperor's Champion) and for the second time I've won more games than I've lost. That being said, I also failed more Righteous Zeal rolls today than ever (and not only because of Weaken Resolve). I'm likely going to re-inlist my Lightning Claw Marshall for the Grand Tournament, both for the Leadership aspect and for the CC monster he'll be. The rest of the list seems to be working great except for me missing having any Fast Attack. It's an adjustment and it's growing on me. Time will tell.
I'll be heading to the Battle Bunker in Memphis in 2 weeks to play in a 1000 point event (the kickoff to their Summer escalation league), and to hang out with my God Son who I haven't seen in a few years (Air Force brat that he is). Then it's June and time for the big Grand Tournament at DieCon.
Again, if you're in the area, check this out. It's going to be HUGE! $300 first prize!
Until next time, The Emperor protects!
Labels:
Battle Reports,
Black Templars,
Rogue Trader
Friday, May 6, 2011
New Salamanders Stuff!
Forgeworld is releasing some new Salamander's stuff, presumably for that Badab War business that they've got going on right now. While I have not read any of those books, there appears to be some love given to my chapter, so I ordered a few sets of these bad boys this morning. I am hoping that they come through with brass etchings for them as well. I need to add something to my vehicles, and that might just be the thing. Of course, I could always head over and read CVinton's article on tank weathering....
Anywho, now that we've got that out of the way, I'd like to congratulate the Team Snake Eyes crew for, what happens to be, our 100th post. I've never considered myself a serious blogger. I actually don't think I'd want to be. I enjoy my hobbies, and I enjoy sharing that with folks, but I really enjoy reading up on "real" bloggers and how they do what we do. A few interesting facts about the Team Snake Eyes Blog:
Top Five most viewed posts:
Ol'Seth's Traitor Guard Baneblade
Army Showcase: Salamander Headquarters
DieCon initial debriefing: I gots STUFF!
Army Showcase: Ol'Seth's Biel Tan Eldar Host
Battle Report: Salamanders vs. Lusty Loganwing
We've had just over 27,000 page views from 107 countries. Ever heard of Mauritius? I haven't, but that's the latest country to stop by. Granted, I think many of my foreign visitors might be proxy servers for spam or some such, but my delusions of owning an International Blog of Mystery please me. So don't burst my bubble. A very special thanks to the 57 folks kind enough to "follow" the blog as well. You're all far too kind.
Lastly, I'd like to thank the two blogs most responsible for sending visitors my way. From the Warp, and Dark Future Games. I won't lie, I got into this business, albeit in an amateur fashion, because of these two blogs. They have served as my inspiration and they have supported my site on their own. Thanks for all that you do gentlemen. I owe you some drinks.
Edit (05/26/2001) - Games Day France 2011 picture of a Salamanders Venerable Dreadnought. Too, too sweet.
Anywho, now that we've got that out of the way, I'd like to congratulate the Team Snake Eyes crew for, what happens to be, our 100th post. I've never considered myself a serious blogger. I actually don't think I'd want to be. I enjoy my hobbies, and I enjoy sharing that with folks, but I really enjoy reading up on "real" bloggers and how they do what we do. A few interesting facts about the Team Snake Eyes Blog:
Top Five most viewed posts:
Ol'Seth's Traitor Guard Baneblade
Army Showcase: Salamander Headquarters
DieCon initial debriefing: I gots STUFF!
Army Showcase: Ol'Seth's Biel Tan Eldar Host
Battle Report: Salamanders vs. Lusty Loganwing
We've had just over 27,000 page views from 107 countries. Ever heard of Mauritius? I haven't, but that's the latest country to stop by. Granted, I think many of my foreign visitors might be proxy servers for spam or some such, but my delusions of owning an International Blog of Mystery please me. So don't burst my bubble. A very special thanks to the 57 folks kind enough to "follow" the blog as well. You're all far too kind.
Lastly, I'd like to thank the two blogs most responsible for sending visitors my way. From the Warp, and Dark Future Games. I won't lie, I got into this business, albeit in an amateur fashion, because of these two blogs. They have served as my inspiration and they have supported my site on their own. Thanks for all that you do gentlemen. I owe you some drinks.
Edit (05/26/2001) - Games Day France 2011 picture of a Salamanders Venerable Dreadnought. Too, too sweet.
![]() |
| Salamander Character Dread from Badab War books? Photo from Thomas Fritz |
Wednesday, April 13, 2011
How to do a Headstand.
So, you've got a head you need to paint, and you want to do an extra good job (say for a competition model or and independant character). You can either glue it to the body, prime it, and paint it along with everything else, OR.... You can use this little contraption. For lack of a better term I'm dubbing it the Headstand. It's super easy to make, and the price is either cheap or free (depending on whether you're a wine drinker or have access to one). All you need is the cork from a wine bottle (sorry, screw-cap drinkers. This one's for the snooty types), and a paper clip. Simply pry the clip apart in a fashion that has half crooked (roughly in an L shape) and the other half sticking out straight at an angle. Insert the crooked end into the cork and bend the rest around it until it holds. It doesn't have to be tight. The cork will hold the wire fairly well.
Once that's done you're ready to prep the head. Grab your handy pin vice and drill a hole in the bottom of the neck. Make sure you drill it deep enough that the head will sit securely atop the paper clip.
Now we're ready for the glue. Dab a little atop the paper clip and seat the head. Turn the head until it's facing in the direction that will be most comfortable for you to hold the stand while you paint. Let the glue set and you're ready to go!
Don't worry about the head being attached to the clip forever. With some gentle but persistant twisting the head should separate easily from the stand and be ready for attaching to the model. In the unlikely event that it doesn't you can always snip the wire with your cutters. I've found this little tool to be extremely helpful and I hope you do as well. Please leave comments if you try it, or if you have other ideas that work please share them. Happy modelling!
Mr. Angry Face says, "Paint me NOW heretic, or I shall purge thee with righteous flame!"
Labels:
Modelling,
painting miniatures,
Tools,
Tutorial
Tuesday, April 12, 2011
Kneel before He'Zod!!!
![]() |
| Rejoice Humans, I bring the Audacity of Oppression! Image courtesy of P5YCHIC |
As I mentioned in our after action report, we finished much better than last year, and to be honest, much better than I anticipated we would finish (37 of 106). Primarily, we have room for improvement in the Battle Points area. In short...play better. Easy right? Not really. The likely members of the team don't live near each other, and we'll have a hard time getting in any practice games. I'm also most likely to gets comments and criticism from them on army list choices after I have finalized them and begun working on completing the needed models. Yes, that is a subtle hint for my team...no, it likely won't inspire much more input from them.
Codex: Space Marines has a lot of variety in it, but one thing I noticed this year was a bit of codex envy from my opponents. Primarily from the Blood Angel and Space Wolf books. With HeroHammer(R) making a strong come-back the named characters from those books are just awesome. Don't get me wrong, I love me some Vulkan, but once you get your face kicked in by Mephiston, you feel the disparity. I also made a strong effort to remove any weapons with a range over 24" to force my armies into an aggressive stance. For the most part it worked, but I played a Blood Angels list that spammed Predators and Las/Plas Razorbacks. That sort of firepower made an impression right away.
Something else I have to contend with in making army list decisions is my inventory. I have almost completely filled my PACK 1520 carrying case (some terminator slots and a land raider remain unfilled). I have almost completely exhausted my supply of "wife points". Married gamers know of what I speak. Bachelors quake in fear of what comes. That said, I need to stick primarily with what I've got, and make small changes with the most impact. What are my initial thoughts?
Well, terminators and another land raider are obvious choices. I have 5 more thunder hammer/storm shield termies on my desk, and 10 standard terminators unbuilt. I also have a terminator librarian who is likely going to replace my power armored librarian. Not having an invulnerable save has really hurt this guy in all of my games with him. Also on my drawing board are the other named HQ units in the vanilla codex. I have stayed away from using them up till now, but I'm only ever going to have one space marine army. I enjoy the others, but I just can't afford to buy blue/yellow/black marines to play with their special characters. It will allow me to expand my play options with my Salamanders without requiring completely new armies. I am also considering adding an Imperial Armor unit. We were allowed one this past year, and if its offered again, the Salamanders are rumored to have an HQ Dreadnought character. I know nothing about him, but it sounds cool. I've made much poorer choices with far less provocation. As you can see, it's a process.
![]() |
| "Can I get that in Green?" |
Monday, April 11, 2011
Battle Report: Grey Knights vs. Orks
We'd like to offer a warm welcome to TSE's newest member, Xerxesian. Xerxesian is a beardy vet of 40K and was a member of TSE: Black at Adepticon this year. His experience in the hobby is extensive, spanning several editions and armies. As for what he plays, I'll let him tell you in his own words: "Just in case you need to know my 2.5k+ armies are: Sisters, Orks, Necrons, IG, Chaos Daemons, Tau. What don't I play? Oh yeah! Space Marines! That will soon be rectified w/ hopefully both a SW and GK army in the future." Welcome Xerxesian. We are glad to have you on the team. Now here is our newest member's first contribution; A hot-off-the-presses Battle Report! Take it away, Xerxesian! Orks vs. Shiney Humies (mostly a dull, unprimered grey actually) Game was annihilation, spearhead, Orks win roll for deployment, I elect to go first. Spearhead is not an Orkie favorite btw as I have to cram 160 troops into 1 table quarter and wave at my opponent while Boss Gobsmacka yells "Gots yer any Pie... (plates)? He does. But only 1 so it's not so bad. Btw, in a friendly game I don't ever ask my opponent for a list, trusting they will be honest and liking to be surprised as the battle unfolds. My opponent IS honest :) but sometimes makes some honest mistakes (like packing 13 Terminators into a God Hammer Land Raider Friday night. "Shenanigans" I cried! and made him Deep Strike the 8 too many onto the board lol).
My army consists of Warboss Gobsmacka, 7 Nobs including Painboy, Big Mekk Lugnutz w/ Kustom Force Field, 15 Burna Boyz, 13 Tank Bustas, 3 Deffkoptas, 30 Shoota Boyz w/ 2 big shootas and Nob w/ bosspole (bp) and power-klaw (pk), and 3x 30 Boyz w/ Nob w/ bp + pk) His army was: Grand Master w/ Warding Stave, Troops: T1= 5 Termies: Halberds, 1 psycannon, Justicar has Warding Stave (oh how I learned to love 'em!), T2= 5 Termies, psycannon, Warding Stave, T3= 5 Termies, psycannon, Warding Stave, T4= 5 man Strike Squad w Halberds and 1 Psilencer, T5= 5 man Strike Squad w/ Halberds and 1 Psilencer. Elites: 1 Venerable Dreadnought w/ assault cannon (the only reason he included this is he had the model and wanted to finally play it) Fast Attack: 1 Stormraven w/ no upgrades (he proxied this w/ a Valkyrie so I'm not sure if he did any of the free upgrades) Heavy Support: He does not actually own any Dreadknight models yet but instead proxied them w/ 2 Valkyrie bases. Dreadknight #1 w/ hvy psycannon, teleporter thingie. Dreadknight #2 w/ Great Sword, teleporter thingie.
From left to right (sort of) I cram 30 Boyz, 13 Tankbustas (in cover) 30 Boyz w/ Big Mekk Lugnutz, 30 Shoota Boyz, 3 Deffkoptas, 30 Boys. Immediately behind Tankbustas are Warboss Gobsmacka w/ Nobz and da Burna Boyz are behind the Shoota Boy mob. Why, you might ask, do I have my flamer Boyz in the back? Cuz Burnas count as power weapons in an assault (45 attacks if I charge) as long as I have not fired them as flamers. My opponent deploys two very stealthy Valkyrie bases (his 2 Dreadknights lol) as close to me as possible with an empty Stormraven immediately to their left (from my perspective). Behind them on left are 5 Termies, immediately behind them is the Ven. Dreadnought. At his far back corner are 5 Strikes. Immediately behind DredKnights is a 5 man Termie squad w/ Grand Master, and on the far right are 5 Strikes, immediately behind them are 5 Termies. The terrain includes many walls and barricades, 2 buildings, all which he is behind, I'm expecting his first turn to be a big shoot 'em up deal. On my "half" (it's spearhead but you get the idea) is one piece of terrain on left which is closer to both my board edges (about 8" each way). Farther up the board there is a nice piece of terrain, stairs leading up to a shooting platform, despite stairs, my opponent insists it is difficult terrain, I laugh at him, suggesting not only does he bring the cheeze but now has to cheat as well (smirk). It's ok tho, I intend to move, then run my shoota boyz into that cover. On my far right is another piece of terrain that will be a non factor other than squeezing my Boyz together a bit as I try to avoid it, wanting to make sure I move and run as far as possible. Neither of us has anything in reserve.
He finishes deployment, and despite having witnessed it the previous night, is not happy when A:) I ask him if he forgot to deploy any Servo Skulls and he answers no, he has none and B:) my Deffkoptas Turbo Boost to 12" away from his Stormraven and DKs w/ their Scouts move. "Are you sure you want to do that?" he asks me. His surprise quickly becomes an obvious licking of his lips, he's chomping at the bit to use those DKs and a juicy target has been sighted. "Would you like to roll for stealing?" I ask, nonplussed. He fails it, my Deffkoptas shoot at the Stormraven, I get three hits, 2 pens and... it blows up! Yay Orks!! explodes 1" hitting nothing else but I'm a very happy camper. I know they will die on his turn, but who cares? They've fulfilled their dastardly mission. Everything else in my army moves and runs toward him (it's what Orks do, yawn). Ok, not only is this his first time playing GKs but my opponent, though not new to the game, is not the greatest strategist or tactician. He moves both DKs up within assault range of my Deffkoptas, the 5 Strikes in the rear move up so they can shoot at my Deffkoptas. His 5 Strikes & termies in the center all shoot at the Deffkoptas (i think he causes 1 wound lol) 5 Strikes on far right shoot at Deffkoptas and put 4 wounds on them= 2 dead DeffKoptas and the remaining one has 1 wound on it (2 wound models). He then announces he is going to assault the remaining Deffkopta w/ not 1 but both his DKs. I ask him to pause and look at the board, don't they have pie plates, nasty shooting of some sort? (remember, I have not seen his list and he is proxying these models) Wouldn't 1 of them easily handle the Deffkopta w/ 1 wound left on it? He considers and shoots a pie plate into my swath of Orks. It hits 5 various Boyz but thanks to Big Mekk Lugnutz's Kustom Force Field (5+ cover save) I save 2 of them. He assaults and kills the Deffkopta. Turn 1: 1-1
Turn 2: I Waaagh, (without screaming it for the entire building to hear btw) Boyz on far left move up but are .5" out of assault range with his Termies there. Rokkit Boyz move 4 inches but it is enough, they can't see the Dreadnought so are free to shoot at, DK! 11 Rokkit shots, dice Gods are keen, 5-6 actually find their target and that bad boy takes 2 wounds despite his 2+ save. Shootas did not Waagh and blast away at the other DK but only cause 1 wound. 30 Boyz assault left DK (2 wnds remaining) and 30 Boyz assault the other DK (3 wnds remaining) It's looking very, very good for the Orks. I laugh when what is supposed to be his big bad kick butt new toys only kill 2 boyz each. Now it is my turn to lick my chops. Regular boyz do a zillion hits (116 from each squad to be precise) but then I can't roll sixes to wound, only getting like 5-6 from each squad, and he doesn't roll any ones. OK, no worries, power klaw time, 8 attacks needing 4s... wha? I left my Team Snake Eyes shirt at home but alas, nothing but ones and twos, my PKs totally whif, I lose cc by 4 and promptly fail all my fearless saves, but really, who cares, 12 boyz down, these big humies is going to die!!!!! bottom 2: He moves his center Termies up, but they have to go thru Difficult and don't go far enough to get stuck in. He moves up all squads on far left and right. Dreadnought and Termies lay down a withering fire on my left, felling a good number of Boyz. On the right, his guys have just enough room to see my Burnas and they too assail them with bullets, killing about 8. Burnas pass leadership (whew!). Dks roll and whiff until I ask him, the one w/ the great sword, can't he re-roll like everything under the sun? Oh yeah, he kills 2 Orks. W/o Furios Charge my Orkzes are only S3 (excepting the Nobz w/ pks of course), I rolls 75 To Hit dice needing 4s, now I roll tons of dice needing sixes, get like 4 or 5, my opponent will just not roll a stinking 1!. Same thing happens in the other side. No worries, time to finish them off, power klaw To Hit rolls galore, his goose is surely cooked...1, 1, 1, 2, 2, 3, GGGAAAAAAAHHHHH!!!! On left side, his termies assault and as he's collecting dice I ask him, doesn't every squad have psychic powers? Yes indeed, he forgot. They roll for Hammerhand and get it, thus activating their Force Weapons too, i think. Won't come into play here as my Boyz have 1 wound. He kills tons, I kill a couple, I'm still Fearless and this is actually what hurts me cuz I only roll a couple of saves and another 8 boyz bite the dust. Good thing the Boyz in that squad are all caught up in the fight but I can foresee their impending doom as they are no longer fearless. No worries, Warboss and nobz( who had moved into cover cuz I thought he would be more shooty) are not too far away now to put the hurt on that squad. Game= 1-1
Turn 3: Everything that can moves up. Boss and Nobz still too far to get stuck in, Tank Bustas shoot at Ven. Dreadnought, couple pens, shaken and stunned is all I can do. Shootas double assault DKs. He kills 4 total, DKs are not the CC beast I initially worried they would be, guess I didn't read the stat line all that carefully. Time to die big oval bases with incredibly difficult to wound clearish air base thingies! Um... but... whiff whiff whiff, and NONE of my 4 powerklaws scores a hit (insert sad/angry/perplexed Ork face here) Left DK has 1 wound remaining, right DK has 2- both should have died after 1st initial charge (sigh) His turn, trumpets blare: da ta ta DA! Grand Master to the rescue of his stoopit oval bases lol, his GM and Termies make mince meat of my Big Mekk and one squad. The 2 other Ork squads are still fearless, so despite only taking 2 wounds on 1 squad, 0 on the other, it is one big cc and so each squad loses many more boyz. I did direct 2 Powerklaws the Termies way, and after the dust cleared from a bunch'o'boyz (registered TM) doing oodles'o'wounds (TM pending), 4 Termies die, but then 2++ on this guy and 2++ on the Grand Master, which of course he makes all of them lol. (He is most definitely not allowed into TEAM Snake Eyes!) I finally kill the DK on left. Far left he wipes the remaining squad of boyz ( I have to remind him again to take his psychic tests for these combats. Oh oh oh! For some inexplicable reason he rolled Hammerhand for his DK, rolled double sixes and finally failed a save LOL!) Sole Dk has 1 wound remaining.
Turn 4. Tankbustas shoot at VD, knocking the what had been very deadly Assault Cannon off of it and Immobilizing it. Warboss and Nobz assault Termies on far left. Um... dude? Yeah? You gonna roll for Hammerhand? Oh yeah! (Jeesh) Hmmm... I am dismayed to discover not all of my Nobs have cybork bodies, I'll need to redo that squad since in the last 2 evenings I've seen no less than 5 GK armies being played. I lose 1 or 2, finish off his squad, yes, even the guy w/ the 2++. (18 power klaw attacks :) ).
Turn 5. Far right, 5 Strikes and 5 more Termies move up and assault. GM and Termie are no longer stuck in, and being my turn, my 2 squads finally kill of the remaining DK, 4 Strikes and 1 Terminator. In his turn GM and 1 Termie run toward cover (wha?), oh, then shoot at my Burnas, then, needing a 6, assault them with a roll of six. bye bye Burna Boyz. CC on right: I kill 3 Termies but can't kill the remaining strike (2++) both Ork squads fail leadership, he catches and kills.
Turn 6 TBs shoot at VD but he is far too close for them to actually hit it lol. they assault VD but the 2 tank hammers don't reach him, Warboss + Nobz assault GM/termie. "Um dude? Yeah? Hammerhand? oh yeah!" His GM and Termie kill my meanest, baddest, toughest CC squad (stoopit force weapons, stoopit stoopit measly 5++ save compared to his delectable 2++) Rokkit Boyz knock off the VDs other arm, I actually wreck him but he makes me re-roll it, I roll a, you guessed it, 1.
Turn 7 I killz the VD with 2 Tank hammers, he is too far away to assault my Rokkit Boyz but pours all his shooting at them. Many die but I pass leadership, sparing me being completely wiped from the board. Final result: Humies win 9-4.
In all honesty, I felt like I was in the game for most of it and could have won ( or at least made it closer) had my Power Klaws done anything (just one wound on the charge would have killed a DK in turn 2.) My opponent got extremely lucky as well tho, making saving throw after saving throw w/o EVER rolling a 1! OK, he rolled a couple ones but that's out of like 80+ saving rolls!! Realistically, I was very fortunate to kill the Stormraven in turn 1, and my opponent didn't know his own rules or play it very smart, i.e. teleport out when he could have, to lay down a devastating volley of stormbolter fire- 3 squads shooting at Boyz would easily kill off a squad. I think a more experienced player would smoke a Green Tide list or any Ork list for that matter :( Dreadknights seem to be better used as a fire base or for Assaulting vehicles. Weren't scarey at all in cc tbh. I think Sisters would have ripped his list a new one as aside from his Stormraven, he was footslogging it. If you let Sisters shoot you up piece meal, you will lose. Of course, DKs teleporting could make that difficult to execute. Marine lists will now be maximizing TH/SS termies imo to counter that 2++ everywhere. I know my proposed 2k SW list will struggle vs. a more experienced GK player even with this same list. But... Eldar and Dark Eldar might do ok. And... I am happy to say, we finally have a 2nd army that can put a serious hurt on Nidzilla lists. Tau, Necrons, Chaos Daemons are even more screwed than ever lol. What about IG? Personally, I'd lose the VD and a Strike squad to get a LR-Crusader w/ psybolt ammo to at least have 1 more solid transport. I think most Guard will struggle, but does have a chance. Overall our game was very fun because we got stuck in early and for 2-3 turns it could have gone either way. Once the GM made his grand entrance, I was toast!
Thanks for the report, Xerxesian. I'm sure between the various Grey Knight armies in Team Snake Eyes (three at current count) we'll be weeding through a lot of the new tricks and traps. Feel free to leave comments or share your own experiences with the "shiney humies"!
Edited on 4/12/2011 by Chosen1: added paragraph breaks and italics.
Tuesday, April 5, 2011
Adepticon 2011: There and Back Again...A Salamander's Tale
| Team Snake Eyes' Adepticon 2011 Display Board |
247 total points out of 444 (37th overall)
109 battle points out of 240 (45th)
14 commander's head points out of 32 (66th)
18 command token points out of 32 (26th)
54 theme points out of 60 (10th)
44 painting points out of 60 (15th)
8 quiz points out of 20 (86th)
14 sportsmanship points out of 16
6 spirit points
Overall we had a blast. There was a bit of stress involved as I wanted us to perform better on the table top and Aerion wanted to improve our scores in the theme and appearance categories. I think we managed both, while still having something to strive for at subsequent events. I saw some very impressive armies out there Saturday, so I am humbled to have gotten the scores we did on theme and painting, and I have to credit to Aerion's talent and the handful of folks who pitched in to help us get the Salamanders ready for Chicago this year.
| Aerion's freehand banner design for my 2nd Company...beyond awesome. |
On the day we went 5-3-0. Round 1 we played "Team Rock Heads - Dances with Wolves" (placed 52nd). They beat our faces in. They brought two Space Wolf armies and two Blood Angels armies. Mephiston and a Furioso w/Blood Talons in a Storm Raven? Yes please. We had both objectives and the middle of the board at the bottom of turn 4. Turn 5 that unit showed up and ruined our day. Head over to Dark Future Games to see a picture of the "Dexter Dread". All of that gore belongs to my Salamanders.
Round 2 we played "Dragonfire" (placed 100th). They had 3 Eldar armies and 1 Dark Eldar army. It was my first opportunity to play against the new Dark Eldar. There were some nice conversions in this army, but one of the players had recently injured himself and was drugged up pretty good. That meant he played a bit slow and we weren't made aware of that until after the game. Still, it was fun, and we ended up with two wins from this round.
Round 3 we played the "Emperor's Grease Monkeys" (placed 79th). I believe they were all Blood Angels armies. We also came away with two wins this round, although those wins were bitter in my mind. At my table, the other team clearly kicked us up one side and down the other. They won the primary objective, but our winning of the secondary as well as some tactical points gave us a higher total. The other game was played by two coalitions that were unfamiliar with their respective armies. My inexperienced guy told the other inexperienced guy some bogus armor values for one of our tanks a few times during the game. I have no idea what kind of impact that had, but I still feel quite badly about it. I did, however, get some great tactical advice on my Salamanders, and Space Marines in general, from this team. It was also probably the most fun I had all day.
| Chosen1 playing on table #1 "So you're saying there's a chance..." |
| As you can imagine, this ended badly for us. |
| Team Snake Eyes - Iron Hands Adepticon 2011 Display Board. |
| Team Snake Eyes - Iron Hands engaged in something terribly important. |
Subscribe to:
Posts (Atom)




